A puzzle game where the world is broken in shapes that the player rotates to create the path from start to finish. Sometimes, the world has to be moved several times depending on where you are in the level.
Basically, Monument Valley but you move the entire chunks of the environment instead of just platforms.
Turn-based procedurally generated Home Alone trapping but with supernatural terrors instead of regular robbers.
Start in a random room in a procedurally generated house. Every room has tools you can pick up and/or traps you can set. You can only perform one action per room before you move. Every time you move all the terrors move too.
Basically, Hoplite meets Home Alone
Minecraft meets Tearaway in a super customizable game where the player collects different grades of cardboard and markers and creates customized characters, weapons, armor, forts, etc. Players can trace out the shape they want on the cardboard, as well as fold how they want and color how they want to create all the items and characters before they go out adventuring to find higher quality and greater quantities of cardboard to go deeper into the cardboard world and expand their creations.
A PC/Console game that sends notifications to your phone and asks you to interact/reply/whatever as a way to make gameplay more immersive.
Guacamelee meets Candy Crush in an action game where you can knock out enemies with clever combos and deft maneuvers, but you can only completely eliminate enemies by knocking out three of the same color in a row.
Flip a coin, roll a dice, draw a card, and win! Player guesses the outcome of a coin flip, dice roll, and card draw and bets any amount of money. Every right guess adds to your bet multiplier: coin adds 1, dice adds 2, card adds 7 .Guess all three right and get 10 times your bet back! Provide option for player to pay a little extra for extra flips, rolls, or draws.
It's Mirror’s Edge meets The Hunger Games meets 7 Wonders in this deathmatch game with an emphasis on speed and tactical decision-making. All players start at the edge of an arena with various resources spread throughout the area, with higher concentrations in the middle. The arena is full of physical obstacles that the players need to try and traverse as fast as possible to find the right resources they want. At different points throughout the arena there are shops to buy upgrades, weapons, etc. but you have to have right combination and amount of resources to purchase the weapon/upgrade you want. On top of all that, all the shops have a shared inventory, meaning as soon as someone buys a certain weapon or upgrade no one else in the game can. Each player has to speed through the physical obstacles but also plan their strategy of what they’re going to purchase and how they’re going to get the resources they need faster than anyone else. Players will have to adapt their strategy as they notice which items and upgrades their opponents are buying.
A 3rd-person 3D action/adventure game where you try to conquer a city via building a business empire. Like assassin’s creed without fighting but with more negotiation and other kinds of mini-games.
A game where you play as those liquid people characters from old Capri Sun commercials. Switch from liquid to solid form at will for different movement types/abilities.
Start as a single, helpless peasant and via influence, pay-offs, and fights gain followers one by one to move from peasant to band, gang, village, all the way to empire–but you always control the single character you started with and can order those under your influence.